Package com.devcharles.piazzapanic.input
Class KeyboardInput
java.lang.Object
com.devcharles.piazzapanic.input.KeyboardInput
- All Implemented Interfaces:
com.badlogic.gdx.InputProcessor
-
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanboolean -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbooleankeyDown(int keycode) Called when a key was pressedbooleankeyTyped(char character) Called when a key was typedbooleankeyUp(int keycode) Called when a key was releasedbooleanmouseMoved(int screenX, int screenY) Called when the mouse was moved without any buttons being pressed.booleanscrolled(float amountX, float amountY) Called when the mouse wheel was scrolled.booleantouchDown(int screenX, int screenY, int pointer, int button) Called when the screen was touched or a mouse button was pressed.booleantouchDragged(int screenX, int screenY, int pointer) Called when a finger or the mouse was dragged.booleantouchUp(int screenX, int screenY, int pointer, int button) Called when a finger was lifted or a mouse button was released.
-
Field Details
-
left
public boolean left -
right
public boolean right -
up
public boolean up -
down
public boolean down -
changeCooks
public boolean changeCooks -
putDown
public boolean putDown -
pickUp
public boolean pickUp -
interact
public boolean interact -
disableHud
public boolean disableHud
-
-
Constructor Details
-
KeyboardInput
public KeyboardInput()
-
-
Method Details
-
clearInputs
public void clearInputs() -
keyDown
public boolean keyDown(int keycode) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when a key was pressed- Specified by:
keyDownin interfacecom.badlogic.gdx.InputProcessor- Parameters:
keycode- one of the constants inInput.Keys- Returns:
- whether the input was processed
-
keyUp
public boolean keyUp(int keycode) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when a key was released- Specified by:
keyUpin interfacecom.badlogic.gdx.InputProcessor- Parameters:
keycode- one of the constants inInput.Keys- Returns:
- whether the input was processed
-
keyTyped
public boolean keyTyped(char character) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when a key was typed- Specified by:
keyTypedin interfacecom.badlogic.gdx.InputProcessor- Parameters:
character- The character- Returns:
- whether the input was processed
-
touchDown
public boolean touchDown(int screenX, int screenY, int pointer, int button) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when the screen was touched or a mouse button was pressed. The button parameter will beInput.Buttons.LEFTon iOS.- Specified by:
touchDownin interfacecom.badlogic.gdx.InputProcessor- Parameters:
screenX- The x coordinate, origin is in the upper left cornerscreenY- The y coordinate, origin is in the upper left cornerpointer- the pointer for the event.button- the button- Returns:
- whether the input was processed
-
touchUp
public boolean touchUp(int screenX, int screenY, int pointer, int button) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when a finger was lifted or a mouse button was released. The button parameter will beInput.Buttons.LEFTon iOS.- Specified by:
touchUpin interfacecom.badlogic.gdx.InputProcessorpointer- the pointer for the event.button- the button- Returns:
- whether the input was processed
-
touchDragged
public boolean touchDragged(int screenX, int screenY, int pointer) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when a finger or the mouse was dragged.- Specified by:
touchDraggedin interfacecom.badlogic.gdx.InputProcessorpointer- the pointer for the event.- Returns:
- whether the input was processed
-
mouseMoved
public boolean mouseMoved(int screenX, int screenY) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when the mouse was moved without any buttons being pressed. Will not be called on iOS.- Specified by:
mouseMovedin interfacecom.badlogic.gdx.InputProcessor- Returns:
- whether the input was processed
-
scrolled
public boolean scrolled(float amountX, float amountY) Description copied from interface:com.badlogic.gdx.InputProcessorCalled when the mouse wheel was scrolled. Will not be called on iOS.- Specified by:
scrolledin interfacecom.badlogic.gdx.InputProcessor- Parameters:
amountX- the horizontal scroll amount, negative or positive depending on the direction the wheel was scrolled.amountY- the vertical scroll amount, negative or positive depending on the direction the wheel was scrolled.- Returns:
- whether the input was processed.
-