package com.devcharles.piazzapanic.utility.box2d; /** * Collision categories allow specifying which Box2D fixtures collide with each * other. * This enum stores the categories. */ public enum CollisionCategory { BOUNDARY((short) 0x0001), NO_SHADOWBOUNDARY((short) 0x0002), ENTITY((short) 0x0004), LIGHTS((short) 0x0010); private short value; CollisionCategory(short v) { this.value = v; } public short getValue() { return value; } }