Box2dRadiusProximity.java
/*******************************************************************************
* Copyright 2014 davebaol https://github.com/davebaol
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.devcharles.piazzapanic.utility.box2d;
import com.badlogic.gdx.ai.steer.Proximity;
import com.badlogic.gdx.ai.steer.Steerable;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.World;
/** A {@code Box2dRadiusProximity} is a {@link Proximity} that queries the world for all fixtures that potentially overlap the
* circle having the specified detection radius and whose center is the owner position.
*
* @author davebaol */
public class Box2dRadiusProximity extends Box2dSquareAABBProximity {
public Box2dRadiusProximity (Steerable<Vector2> owner, World world, float detectionRadius) {
super(owner, world, detectionRadius);
}
@SuppressWarnings("unchecked")
protected Steerable<Vector2> getSteerable (Fixture fixture) {
return (Steerable<Vector2>)fixture.getBody().getUserData();
}
@Override
protected boolean accept (Steerable<Vector2> steerable) {
// The bounding radius of the current body is taken into account
// by adding it to the radius proximity
float range = detectionRadius + steerable.getBoundingRadius();
// Make sure the current body is within the range.
// Notice we're working in distance-squared space to avoid square root.
float distanceSquare = steerable.getPosition().dst2(owner.getPosition());
return distanceSquare <= range * range;
}
}