KeyboardInput.java
package com.devcharles.piazzapanic.input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Input.Keys;
public class KeyboardInput implements InputProcessor {
public boolean left, right, up, down;
public boolean changeCooks;
public boolean putDown;
public boolean pickUp;
public boolean interact;
public boolean disableHud;
public void clearInputs() {
left = false;
right = false;
up = false;
down = false;
changeCooks = false;
putDown = false;
pickUp = false;
interact = false;
disableHud = false;
}
@Override
public boolean keyDown(int keycode) {
boolean processed = true;
switch (keycode) {
case Keys.LEFT:
case Keys.A:
left = true;
break;
case Keys.RIGHT:
case Keys.D:
right = true;
break;
case Keys.UP:
case Keys.W:
up = true;
break;
case Keys.DOWN:
case Keys.S:
down = true;
break;
case Keys.F:
putDown = true;
break;
case Keys.E:
changeCooks = true;
break;
case Keys.R:
pickUp = true;
break;
case Keys.Q:
interact = true;
break;
case Keys.H:
disableHud = true;
default:
processed = false;
}
return processed;
}
@Override
public boolean keyUp(int keycode) {
boolean processed = true;
switch (keycode) {
case Keys.LEFT:
case Keys.A:
left = false;
break;
case Keys.RIGHT:
case Keys.D:
right = false;
break;
case Keys.UP:
case Keys.W:
up = false;
break;
case Keys.DOWN:
case Keys.S:
down = false;
break;
case Keys.E:
changeCooks = false;
case Keys.F:
putDown = false;
break;
case Keys.R:
pickUp = false;
break;
case Keys.Q:
interact = false;
break;
case Keys.H:
disableHud = false;
default:
processed = false;
}
return processed;
}
@Override
public boolean keyTyped(char character) {
boolean processed = true;
switch (character) {
default:
processed = false;
}
return processed;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(float amountX, float amountY) {
return false;
}
}