stationTick(StationComponent, float) | | 0% | | 0% | 18 | 18 | 37 | 37 | 1 | 1 |
processStation(ControllableComponent, StationComponent) | | 0% | | 0% | 8 | 8 | 26 | 26 | 1 | 1 |
processEntity(Entity, float) | | 0% | | 0% | 11 | 11 | 30 | 30 | 1 | 1 |
tryBuy(StationComponent) | | 0% | | 0% | 3 | 3 | 11 | 11 | 1 | 1 |
interactStation(StationComponent) | | 0% | | 0% | 8 | 8 | 18 | 18 | 1 | 1 |
processServe(Entity) | | 0% | | 0% | 5 | 5 | 14 | 14 | 1 | 1 |
stationPickup(StationComponent, ControllableComponent) | | 0% | | 0% | 5 | 5 | 9 | 9 | 1 | 1 |
tryAssemble(ControllableComponent, int) | | 0% | | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
update(float) | | 0% | | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
processBin(ControllableComponent) | | 0% | | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
StationSystem(KeyboardInput, EntityFactory, WorldTilemapRenderer, Float[], Hud, Difficulty, GameScreen) | | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
addedToEngine(Engine) | | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |