| stationTick(StationComponent, float) |  | 0% |  | 0% | 18 | 18 | 37 | 37 | 1 | 1 |
| processStation(ControllableComponent, StationComponent) |  | 0% |  | 0% | 8 | 8 | 26 | 26 | 1 | 1 |
| processEntity(Entity, float) |  | 0% |  | 0% | 11 | 11 | 30 | 30 | 1 | 1 |
| tryBuy(StationComponent) |  | 0% |  | 0% | 3 | 3 | 11 | 11 | 1 | 1 |
| interactStation(StationComponent) |  | 0% |  | 0% | 8 | 8 | 18 | 18 | 1 | 1 |
| processServe(Entity) |  | 0% |  | 0% | 5 | 5 | 14 | 14 | 1 | 1 |
| stationPickup(StationComponent, ControllableComponent) |  | 0% |  | 0% | 5 | 5 | 9 | 9 | 1 | 1 |
| tryAssemble(ControllableComponent, int) |  | 0% |  | 0% | 3 | 3 | 9 | 9 | 1 | 1 |
| update(float) |  | 0% |  | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
| processBin(ControllableComponent) |  | 0% |  | 0% | 2 | 2 | 5 | 5 | 1 | 1 |
| StationSystem(KeyboardInput, EntityFactory, WorldTilemapRenderer, Float[], Hud, Difficulty, GameScreen) |  | 100% | | n/a | 0 | 1 | 0 | 12 | 0 | 1 |
| addedToEngine(Engine) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |