package com.devcharles.piazzapanic.components; import com.badlogic.ashley.core.Component; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; public class TransformComponent implements Component { public final Vector3 position = new Vector3(); public final Vector2 scale = new Vector2(1,1); public float rotation = 0.0f; public boolean isHidden = false; public boolean isMoving = false; }