Examples of manual playtests

Manual Playtest for FR_UNLOCK_STATIONS

  • Expected outcome: Any locked station can be unlocked by when the currently selected chef stands next to it and presses F. Stations can only be unlocked if the player has sufficient funds. After a station has been unlocked it can be used normally.
  • Actual outcome: The feature works as expected.

Visual confirmation of manual playtest for FR_UNLOCK_STATIONS

Manual playtest for FR_COMPLETION

  • Expected outcome: In scenario mode the game will finish when all orders have been completed. The game will display the time taken, number of orders and reputation points remaining.
  • Actual outcome: The feature works as expected.

Visual confirmation of manual playtest for FR_COMPLETION_PASS

Manual playtest for FR_MONEY and FR_CUSTOMER_TIPS

  • Expected outcome: When an order is completed the customer will pay for their dish. Customers may also decide to leave a tip at random.
  • Actual outcome: The feature works as expected.

Visual confirmation of manual playtest for FR_MONEY and FR_CUSTOMER TIPS

Manual playtest for FR_PREP_FAIL

  • Expected outcome: If a burger is left on the grill for too long then it will burn. If a burger is burned then the player will lose a reputation point.
  • Actual outcome: Leaving the a burger on the grill for an extended period of time does not have any negative consequences. The burgers do not burn if they are left on the grill. The playtest failed.

Visual confirmation of manual playtest for FR_PREP_FAIL

Examples of JUnit Testing